Large City: Whitecott

Whitecott

Whitecott
Example Sylvin architecture.
StateKingdom of Helsteria
ProvenceRoclesbole County
Sub ProvenceBarrowvale Dutchy
RegionŰ̄ Za̋nḱē Maquis
Founded1122
Community LeaderLord Shèdsh Fryer
Area268 km2 (107 mi2)
Average Yearly Temp21°C (69°F)
Average Elevation8480 m (-15128 ft)
Average Yearly Precipitation147 cm/y (57 in/y)
Population62906
Population Density234 people per km2 (587 people per mi2)
Town AuraMysticism
Naming
Native nameWhitecott
Pronunciation/waɪt/ /cott/
Direct Translation[Translation Unavailable]
Translation[Not Yet Translated]

Whitecott (/waɪt/ /cott/ [Translation Unavailable]) is a subtropical Large City located in Barrowvale Dutchy, Roclesbole County, within the Kingdom of Helsteria.

The name Whitecott is derived from the Sylvin language, as Whitecott was founded by Êgarêbmê Horden, who was culturaly Sylvin.

Climate

Whitecott has a yearly average temperature of 21°C (69°F), with its average temperature during the summer being a warm 26°C (78°F) and its average temperature during the winter being a cool 17°C (62°F). Whitecott receives an average of 147 cm/y (57 in/y) of precipitation, most of which comes in the form of rain during the spring. Whitecott covers an area of nearly 268 km2 (107 mi2), and an average elevation of 8480 m (-15128 ft) above sea level.

Overview

Whitecott was founded durring the early 12th century in summer of the year 1122, by Êgarêbmê Horden. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Êgarêbmê Horden.

Whitecott was built using the conventions of Sylvin durring the early 12th century. Naturaly, all settlmentss have their own look to them, and Whitecott is no diffrent. The city's buildings feature plaster covered brickwork used to form structures with an emphasis on symmetry, proportion, geometry and the regularity of parts. Orderly arrangements of columns, pilasters and lintels, as well as the use of semicircular arches, hemispherical domes, niches and aediculae can be found everywhere such that only size of building and yard can be used to measure the general prosparity of a given building's owners due to a general wealthy feeling the style gives off.

Whitecott is was constructed arround several restrictive paverstone mainstreets which cross one another at certain axies, with smaller streets branching off of them to premit acess to the many buildings deeper into the road network. The overall fashion is remenessent of a circulatory system, or other organic construct, and is quite effishent in its design. The city has a set of well fortified walls, with gatehouses, watch towers, battlments, and even a moat, which are fashioned from stone and timber. Whitecott's walls are, howeaver, fashioned from stone and timber. While unorthadox, the design looks to be functional to a reasonable degree. With luck, the untested design will remain untested for years to come. Whitecott's unusual though effective defenses has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.

A look around Whitecott gives you a feeling of distrust and paranoia. Also greed. The locals seem to be very much into scholastic pursuits, based on the hushed, murmured conversations you hear at least. Everyone in Whitecott acts like they have discovered something wondrous, and are worried they will endure some horrible fate so another can take what they’ve discovered for themselves.

Civic Infrastructure

Whitecott possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Whitecott has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Whitecott has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Whitecott. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Whitecott's parks.

Whitecott has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Whitecott.

Whitecott has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Whitecott has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Whitecott has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Whitecott has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Whitecott has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Whitecott has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Whitecott has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Whitecott's public wards, blessings, and other arcane systems.

Whitecott has an Administrative Academy which trains individuals in the administrative arts.

Whitecott possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Whitecott's grid is powered by a direct leyline tap.

Whitecott's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Whitecott has a first rate hospital which caters to anyone in need of long term medical care.

Whitecott has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.

Whitecott has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Whitecott's natural decorations nor waterways.

Whitecott has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Whitecott has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Whitecott has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Whitecott is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

There’s a relatively new religion in Whitecott which is rapidly gaining power. It might be a sectarian offshoot of a major faith, the unique product of a new prophet, or an outside faith backed by wealthy and powerful foreign supporters. Depending on the demands made on believers, the new faith may be a matter of concern only to the existing clergy, or it might be a major flashpoint for conflict in the community.

Whitecott's chapel was built using a different architectural style from the rest of the town. The style used is admittedly strange and non-linear style rooted in defiance of symmetrical shapes. It championed the creation of buildings with a unique visual appearance. the structural norms of classic buildings and deforms or moves away from elementary architectural principles. By including non-linear designs processed into its buildings and favoring fragmentation, this style expressed a form of controlled chaos. Its buildings appear out-of-the-ordinary, draw the eye in immediately and sometimes create a feeling of strangeness. These distorted shapes and structure are not reserved to the building’s outer facade, they destabilize interior elements too, favoring minimalism and play on people’s perceptions by injecting a futuristic touch.

Due to the actions of local Kami, spring is short in Whitecott.

The Dlurgraven near Whitecott are known to be more aggressive than normal.

Whitecott's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves sacrificing an animal to channel Chronomancy energies of tier 1 via recitation of scripture.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 111
  • Farmers: 185
  • Farm Laborer: 331
  • Hunters: 232
  • Milk Maids: 161
  • Ranchers: 83
  • Ranch Hands: 159
  • Shepherds: 170
    • Farmland: 251624 m2
    • Cattle and Similar Creatures: 15726
    • Poultry: 188718
    • Swine: 12581
    • Sheep: 629
    • Goats: 125
    • Horses, Mounts, and Beasts of Burden: 6290

Craftsmen

  • Arms and Toolmakers: 128
  • Blacksmiths: 139
  • Bookbinders: 78
  • Buckle-makers: 88
  • Cabinetmakers: 153
  • Candlemakers: 209
  • Carpenters: 199
  • Clothmakers: 190
  • Coach and Harness Makers: 66
  • Coopers: 157
  • Copper, Brass, Tin, Zinc, and Lead Workers: 86
  • Copyists: 59
  • Cutlers: 52
  • Fabricworkers: 139
  • Farrier: 547
  • Furriers: 41
  • Glassworkers: 232
  • Gunsmiths: 132
  • Harness-Makers: 58
  • Hatters: 111
  • Hosiery Workers: 45
  • Jewelers: 69
  • Leatherwrights: 149
  • Locksmiths: 62
  • Matchstick makers: 98
  • Musical Instrument Makers: 88
  • Painters, Structures and Fixtures: 78
  • Paper Workers: 89
  • Plasterers: 85
  • Pursemakers: 104
  • Roofers: 68
  • Ropemakers: 62
  • Rugmakers: 61
  • Saddlers: 110
  • Scabbardmakers: 135
  • Scalemakers: 69
  • Scientific, Surgical, and Optical Instrument Makers: 40
  • Sculptors, Structures and Fixtures: 58
  • Shoemakers: 61
  • Soap and Tallow Workers: 220
  • Tailors: 433
  • Tanners: 79
  • Upholsterers: 91
  • Watchmakers: 82
  • Weavers: 190
  • Whitesmiths: 49

Merchants

  • Adventuring Goods Retellers: 45
  • Arcana Sellers: 43
  • Beer-Sellers: 87
  • Booksellers: 99
  • Butchers: 157
  • Chandlers: 157
  • Chicken Butchers: 182
  • Entrepreneurs: 64
  • Fine Clothiers: 174
  • Fishmongers: 165
  • Florists: 38
  • Potion Sellers: 110
  • Resellers: 209
  • Spice Merchants: 87
  • Wine-sellers: 116
  • Wheelwright: 103
  • Woodsellers: 59

Service workers

  • Bakers: 314
  • Barbers: 279
  • Coachmen: 92
  • Cooks: 314
  • Doctors: 141
  • Gamekeepers: 91
  • Grooms: 56
  • Hairdressers: 202
  • Healers: 167
  • Housekeepers: 190
  • Housemaids: 273
  • House Stewards: 190
  • Inns: 59
  • Laundry maids: 112
  • Maidservants: 202
  • Nursery Maids: 120
  • Pastrycooks: 209
  • Restaurateur: 273
  • Tavern Keepers: 251

Specialized Laborer

  • Ashworkers: 85
  • Bleachers: 58
  • Chemical Workers: 36
  • Coal Heavers: 131
  • In-Town Couriers: 139
  • Long Haul Couriers: 146
  • Dockyard Workers: 133
  • Gas Workers: 30
  • Hay Merchants: 53
  • Leech Collectors: 167
  • Millers: 146
  • Miners: 142
  • Oilmen and Polishers: 92
  • Postmen: 142
  • Pure Finder: 78
  • Skinners: 170
  • Sugar Refiners: 35
  • Tosher: 93
  • Warehousemen: 241
  • Watercarriers: 129
  • Watermen, Bargemen, etc.: 190

Skilled Laborers

  • Accountants: 77
  • Alchemist: 94
  • Clerk: 133
  • Dentists: 63
  • Educators: 167
  • Engineers: 93
  • Gardeners: 62
  • Mages: 46
  • Plumbers: 67
  • Pharmacist: 74
  • Professors: 27
  • Scientists: 47
  • Wizards: 26

Civil Servants

  • Adventurers: 59
  • Bankers: 90
  • Civil Clerks: 157
  • Civic Iudex: 71
  • Consultants: 40
  • Exorcist: 128
  • Fixers: 76
  • Kami Clerk: 115
  • Landlords: 113
  • Lawyers: 76
  • Legend Keepers: 104
  • Militia Officers: 524
  • Monks, Monastic: 185
  • Monks, Civic: 185
  • Historian, Oral: 146
  • Historian, Textual: 75
  • Policemen, Sheriffs, etc.: 139
  • Priests: 262
  • Rangers: 85
  • Rat Catchers: 99
  • Scholars: 99
  • Spiritualist: 114
  • Slayers: 35
  • Storytellers: 220
  • Military Officers: 209

Cottage Industries

  • Brewers: 190
  • Comfort Services: 251
  • Enchanters: 74
  • Herbalists: 74
  • Jaminators: 224
  • Needleworkers: 209
  • Potters: 96
  • Preserve Makers: 179
  • Quilters: 93
  • Seamsters: 370
  • Spinners: 190
  • Tinker: 69
  • Weaver: 153

Artists

  • Actors: 67
  • Architects: 24
  • Bards: 96
  • Costumers: 37
  • Dancers: 75
  • Drafters: 40
  • Engravers: 52
  • Fine Furniture Carpenters: 30
  • Glaziers: 68
  • Inlayers: 60
  • Musicians: 179
  • Painters, Art: 32
  • Playwrights: 69
  • Sculptors, Art: 53
  • Wood Carvers: 209
  • Writers: 209

Produce Industries

  • Butter Churners: 209
  • Canners: 179
  • Cheesmakers: 216
  • Ice Merchants: 28
  • Millers: 123
  • Picklers: 103
  • Smokers: 82
  • Stockmakers: 69
  • Tobacconists: 101
  • Tallowmakers: 133

23823 of Whitecott's population work within a Foundational Occupation.

36567 of Whitecott's population do not work in a formal occupation, but do contribute to the local economy. 2516 (4%) are noncontributers.

Points of Interest

Whitecott is accessed from a nearby river via an intricate series of locks.

POI

History

In time immemorial, reportedly some time during the late 2nd century a local hero by the name of secured a clean water supply for . Whitecott created a local delicacy in 's honor which is served at festivals.

History